Trials - A Realm Reborn
The Bowl of Embers (Normal)
- When Infernal Nail spawns, switch damage to it.
- Radiant Plume: phase 3 AEs, first spawn in the center, and then around the outside.
The Navel (Normal)
- Leap: Stay as far away from the center while still not being inside the red circle.
- Landslide: Avoid or get knocked off the platform.
- Granite Gaol: Targets one play and traps them inside a rock. Destroy the rock to prevent player from being knocked off.
- Titan's Heart: Destroy the heart.
- Weight of the Land: Targets 2 random players. Move out of AE before it goes off.
The Howling Eye (Normal)
- Keep Garuda facing away from the center rocks.
- Slipstream: Frontal cone, move to the side.
- Mistral Song / Aerial Blast: LOS attack, keep a rock between yourself and Garuda.
- Razor Plumes: Kill adds.
- Phase 2 Mistral Song: Move behind Garuda.
Cape Westwind
- MT: Tank the main boss.
- OT: Pick up adds.
- Avoid AE that drops on boss.
The Bowl of Embers (Hard)
- When Ifrit leaps into the air, watch where he and his clones land. Do not stand in his path.
- Radiant Plume: first spawn around outer edge, and then in the center.
- Phase 2: 4 Infernal Nails spawn. Change targets to this and kill.
- Phase 3: Radiant Plume affects entire arena except around Ifrit.
Battle on the Big Bridge
- Focus damage on Enkidu.
- Pradamante: Move away from other players.
- Grovel: Point-blank AE.
- Bomb: Run away from this..
- Giga Jump: Move away from other players.
The Howling Eye (Hard)
- Phase 1: Identical to Normal.
- Phase 2: Tank in northwest corner, avoiding green AE circles on the ground.
- Phase 3: Two adds spawn. Kill add with green beam between her and Garuda, and then kill other add.
- Satin Plume: Kill.
- Eye of the Storm: Move to the center and do not touch blue areas. Kill two adds.
Thornmarch (Hard)
- Phase 1: Kill all adds.
- Phase 2 MT: Tank King Moggle Mogl XII.
- Phase 2 OT: Pull Whiskerwall Kupdi Koop (PLD) and Ruffletuft Kupta Kapa (WAR) away from the group and tank.
In Phase 2, the DPS will kill adds in this order:
- Pukla Puki the Pomburner (BLM)
- Furryfoot Kupli Kipp (WHM)
- Puksi Piko the Shaggysong (BRD)
- Woolywart Kupqu Kogi (ARC)
- Pukna Pako the Tailturner (ROG)
The Navel (Hard)
- Leap: Stay as far away from the center while still not being inside the red circle.
- Landslide: Avoid or get knocked off the platform.
- Bomb Boulders: Explode after set period of time, avoid.
- Granite Gaol: Targets one play and traps them inside a rock. Destroy the rock to prevent player from being knocked off.
- Titan's Heart: Destroy the heart.
- Weight of the Land: Targets 4 random players. Move out of AE before it goes off.
The Whorleater (Hard)
- One tank on the head of Leviathan, and one on the tail.
- Do not stand in front of geysers from the water.
- Kill Gyre Spume quickly.
- Off-tank picks up any additional adds.
- Before Tsunami goes off, activate the Elemental Shield.
The Striking Tree (Hard)
- Thunderspark: Point-blank AE.
- Thunderstorm: Spread out so not overlapping
- Offtank: Pick up 3 orbs left behind by Thunderstorm.
- Kill adds.
- Rolling Thunder: Tethers two players. One must grab 3 orbs to break tether.
The Bowl of Embers (Extreme)
- Pull to 1 o'clock position on map.
- Suppuration: lowers HP, tank swap at 3 stacks
- Infernal Nails: change targets and kill one at a time.
- Crimson Cyclone: 4 Ifrit clones spawn. Run near right-most spawn, wait for it to rush, then follow their positions as they rush.
- Phase 1 Radiant Plumes: spawns at 1 o'clock, then 7 o'clock
- Phase 2 Radiant Plumes: spawns at 2 o'clock, then 8 o'clock
- Phase 3 Radiant Plumes: spawns at 3 o'clock, then 9 o'clock
The Final Steps of Faith
- Phase 1: Face Nidhogg away from party.
- Phase 1: When adds spawn, MT grabs one of the adds that isn't the Shadow Dragon, and OT grabs the other. Face both away from party.
- Phase 2: Face Nidhogg away from party.
- Phase 2: If marked, move towards the walls spread out. Will follow up with line attacks towards the center of arena.
- Phase 3: Same as Phase 1, with additional following mechanics.
- Phase 3 Aka Morn: Yellow arrow stack attack with multiple hits. Stay stacked until all have gone off.
- Phase 3 Fireballs: Explode across X and Y axis.
Akh Afah Ampitheatre (Hard)
- Keep Shiva facing away from group due to cleaving attack.
- Dreams of Ice: Debuff, increases damage taken.
- Icicle Impact: Avoid AEs in small patches at the edge of the arena.
- Hailstorm: Targeted AE, move away from other group members.
- Absolute Zero: Raid-wide AE.
- Phase 2: Kill adds.
- Phase 3: Do not touch edge of arena.
- Phase 3: Permafrost: Do not move.
- Phase 3: Icicle Impacts: Move to last AE patch to spawn, and then move out before it explodes.
Trials - Stormblood
The Pool of Tribute (Normal)
- Raven Kaikyo: Avoid these AEs.
- Brightstorm: Stack on player with Yellow Arrows.
- MT: Spams Duty Action button.
- OT: Walk in front of the orbs so they do not explode on the group.
- Earth and Stone: Follow which stone captures a player as it shuffles. Destroy that stone.
Emanation (Normal)
- Gather Vril bubbles and use Duty Action once it is available.
- Hand of Grace: Move these to opposite ends of the arena. Avoid AE.
- Hand of Beauty: Move to the back or side of the arena, near each other.
- Divine Denial: Use Vril, and stand near Lakshmi.
- Be ready to stack on the Yellow Arrow.
- Path of Light: Targets OT. Cleave attack, point away from the group.
The Royal Menagerie
- 1. Tidal Wave: Move to edge of arena where Tidal Wave spawns.
- 2. Hypernova: All players stack.
- 3. Akh Morn: MT and OT stack away from the rest of the group.
- 4. Spikecycles: Avoid.
- 5. Earth Break: If targeted, move to side of arena to prevent cone attacks from hitting everyone.
- 6. Hellfire: Move into water puddle.
- 7. Judgement Bolt: Stay outside of water puddles.
- 8. Phase 2: Kill adds.
- 9. Phase 3: Tail Slap: Avoid AE, then kill tail.
- 10. Phase 3: Burning Chains: Move away from chained partner.
- 11. Phase 3: Levin Bolt: Move away from other players.
- 12. Phase 3: Dragonfist: Move away from middle tile.
- 13. Phase 3: Diamond Dust: Do not move.
- 14. Phase 3: Aerieal Blast: Cyclone in center will push players back. Keep running towards it.
The Pool of Tribute (Extreme)
- See above notes for normal mode.
- Churning: 4 players marked with debuff. Players must not be moving or attacking when it wears off.
- MT and OT must swap roles during Phase 2 giant sword attack.
- Stormsplitter: MT and OT swap after it hits.
- Levin Bolt 1: Affected players jump to other side of platform for the AE.
- Levin Bolt 2: All players move to other side of arena.
The Jade Stoa (Normal)
- Storm Pulse: Raid-wide AE
- Heavenly Strike: Tank buster
- State of Shock: Stack up
- Unrelenting Anguish: Avoid red orbs
- Phase 2 Hakutei-Tiger: Tank this
- Phase 2 White Herald: move away from rest of group
- Phase 3 Roar of Thunder: Do as much damage as possible
- Phase 4 Dodge orbs
- Phase 4 Bombogenesis: Spread apart
- Phase 4 Distant Clap: Stand on top of boss or at edge of arena
Castrum Fluminis
- Torment Unto Death: Frontal cone attack.
- Zashiki-Asobi: Spawns fans around arena that explode in order they spawn.
- Steel of the Underworld: Frontal cone attack
- Reprimand: Raid-wide AE.
- Midnight Haze: Kill adds.
- Lead of the Underworld: Line-up to share damage attack.
- Nightbloom: Raid-wide AE.
- Phase 2: Kill adds.
- Phase 3: Selenomancy: Switch sides when debuff hits 3 stacks.
- Phase 3: Lunacy: Stacking shared damage
- Phase 3: Dark Blade & Bright Blade: Platform-wide AE.
- Phase 3: Dance of the Dead: Raid-wide AE.
Hell's Kier (Normal)
- Cremate: Tank buster.
- Eternal Flame: Kill adds in center of the arena.
- Endless Summer: Frontal cone AE.
- Phoenix Down: Kill middle plume and stand near it. Any adds that spawn, kill.
- Phase 2: Each player stands in their own circle. Face direction of arrow in circle.
- Ruthless Refrain: Knockback. Stand near center.
- Phantom Flurry: Multi-hit tank buster, followed by frontal half-arena AE.
- Phoenix Says: Watch phoenix as it circles arena. Do not stand in colored section that corresponds to what the phoenix is flying in front of.
- Incandescent Interlude: One player stands in each circle.
The Wreath of Snakes (Normal)
- Infirm Soul: Tank buster.
- Onmyo Circle: PBAE.
- Dragon Ring: Stand inside melee range.
- Summon Shiki: Tank adds. Explode on death, so don't kill all at once.
- Phase 2: Orochi: Knockback into the water.
- Phase 2: Big Boi Shiki: Avoid arm AEs.
- Phase 2: Force of Nature: Stand near middle circle but not inside.
Trials - Shadowbringers
The Cinder Drift (Normal)
- Stamp: Tank buster.
- Ravensclaw: AE attack at the end of each crack.
- Liequefaction: Stand on top of cracks.
- Undermine: Stand away from cracks.
- Ruby Ray: Stand behind boss.
- Helicoclaw: Path of AE circles follow lines.
- High Power Homing Laser: Two stackup attacks. Split group.
- Ravensflight: Stay out of telegraphed path of boss.
- Optimized Ultima: Kill before spell casts.
- Negative Personae: Kill adds, keep separate.
- Ruby Claw: Tank buster.
- Magitek Meteor: Hide behind rocks.
- Mark II Magitek Meteor: One player must stand in each marker. Other players kill adds.
The Dancing Plague (Normal)
- Divination Rune: Tank buster, frontal cone.
- Mist Rune: At least one player must stand in each puddle.
- Flame Rune: Stand inside one of the puddles.
- Phase 2: Kill Mustardseed add first.
- Phase 2: MT and OT split other two adds.
The Seat of Sacrifice (Normal)
- Terror Unleashed: Heal to full health.
- Absolute Fire III: Stop moving and attacking until debuff ends.
- Absolute Blizzard III: Keep moving until debuff ends.
- Imbued Blizzard/Fire: Adds the above abilities to sword attacks. Respond appropriately.
- Sword of Light: Stay outside of shape being formed by sword.
- The Bitter End: Tankbuster.
- Ultimate Crossover: Tank Limit Break.
- Meteors: 2 players per circle.
- Absolute Holy: All players stack except for player with flare marker.
- Radiant Braver: Line attack towards all marked players.
- Radiant Desperado: Stack lineup attack on each healer. Group must split.
- Radiant Meteor: Spread out to each corner.
Alliance Raids - Stormblood
The Orbonne Monastery
- Mustadio
- Arm Shot: Tank buster.
- Left/Right Handgonne: Move to opposite side of boss.
- Maintenance: Spawns adds that create line AEs.
- Analysis: Face the gap in the market towards the boss.
- Leg Shot: Spawns mines on platform. Stay away.
- Maintenance 2.0: Respawns adds that AE for their quarter of the arena.
- Maintenance 3.0: Combines mechanics of Maintenance 1.0 and 2.0.
- Agrias
- Thunder Slash: Frontal cone tank buster.
- Shieldbearer: Stand in circle, face boss, and then use duty action button.
- Cleansing Strike: Targets one group of raid. That group must kill adds.
- Swordbearer: Inside Cleaning Strike, same as Shieldbearer but must be used against adds with shield barriers.
- Holy Blade Transition: Kill adds. Use Shieldbear during Mortal Blow.
- Divine Ruination: Use Shieldbearer to block.
- The Thunder God
- TG Holy Sword: If horizontal, don't stand on platforms being pointed at. If vertical, move close to boss. If horizontal but not pointing at platforms, move to edge of arena.
- Shadowblade: Marked player moves away from group. Each alliances effect can not touch another.
- Crush Helm: Tank buster.
- Duskblade: 3 players must stand in each circle.
- Crush Weapon: Targeted player moves away from other players and then runs from AE.
- Coliseum: Kill adds.
- Crush Armor: Pass tether between non-tanks.
- Crush Accessory: Kill ice adds.
- Ultima, the High Seraph
- Auralight: Line AEs that create walls.
- Grand Cross: Explodes in cross patterns.
- Uses multiple attacks from previous Ivalice raid bosses.
- Phase 2: All 3 previous boss attacks spawn at once.
- Phase 2: Ultimate Illusion: Stand inside bubble.
- Phase 3: East/West March: Moves all adds and AEs in the named direction.
- Phase 3: Redemption: Tank buster.
- Phase 3: Demi-Virgo: Stand underneath circle spawns.
- Phase 4: Maze: Navigate back towards the boss.
Alliance Raids - Shadowbringers
The Copied Factory
- Serial-jointed Command Model
- Systematic Siege: Avoid orbs.
- Clanging Blow: Tank buster.
- Energy Assault: Shoots 90-degree damage towards target.
- Systematic Targeting: Do not stand near red lasers.
- Side-Striking Spin: Stand in the middle.
- Systematic Airstrike: Follows path of arrows on ground; do not stand underneath.
- Hobbes
- Each platform has its own AE and movement system that is telegraphed.
- Big Claw: Rotating AEs. Move in opposite direction of arrows.
- Small Claw: Move to edge; tank picks up tethers; tank buster.
- Flamethrowers: Do not stand in front of lit flamethrowers.
- Ringer Laser: Ring damage that shrinks after each tick.
- Engels
- Marx Smash: Massive damage to side of platform with flaming arm.
- Precision-Guided Missile: Tank buster.
- Guided Missile: AE attacks that follow targeted players.
- Marx Smash (Raised arms): Stand close to Engels in the center. 5: Marx Smash (Lowered armors): Stand away from Engels on the edge.
- Energy Barrage: Stand to the side, then stand in a circle.
- Adds: Kill away from each other.
- Platform Destruction: Stand to south edge.
- Marx Arms: Do not stand in between.
- Crush Protocol: Stand in front of Engels; kill adds.
- 9S-operated Walking Fortress
- Laser Turret: Do not stand in front of.
- Dual-Flank Cannons: Stand in front or behind the boss.
- Front-Hind Cannons: Stand on the sides of the boss.
- Engage Mark Support: Move away from the quarters of the arena the arms are near.
- Undock: Move out of bombing zones.
- Anti-Personnel Missile: Targets platforms in succession for AE.
- Engage Gloliath Tank Support: Face tanks away from center.
- Hack: Move behind other tank, then move away from the second tank.
- Adds: Kill separated.
The Puppet's Bunker
- 813P-operated Aegis Unit
- Anti-Personnel Laser: Tankbuster.
- Beam Cannons: Move to fastest shrinking beam area.
- Surface Laser: Targeted player move away from party and then move out of effect once it triggers.
- Swoop: Move out of target.
- Refraction Cannon: Do not stand in front of fire cannon.
- Bombardment: Kill add.
- High-powered Laser: Stack up
- Life's Last Song: Move into gaps, then wait for explosion before moving to the next.
- 7xxp-operated Superior Flight Unit
- Missile Command: Multiple raid-wide AEs.
- High-Powered Laser: Line up, with attack facing away from other parties.
- Sharp Turn: Stand on side away from sword.
- Precision-Guided Missile: Tankbuster.
- Sliding Swipe: 3 attacks with random thrusters selected. Stand on opposite side.
- 905P-operated Heavy Artillery Unit
- Volt Array: High raid-wide damage
- Laser Turret: Stand in front of raised lasers, then move to the side before it reaches you.
- High-POwered Laser: Targets 2 tanks. Stand away from rest of the raid without overlapping.
- Energy Bombardment: Move towards final AE attack to stand in after boss jumps to it.
- Pods: Attack type based on screen behind are either column or round AE attacks. Stand in between line column attacks. Note: The last attack will shift either to the left or right.
- The Compound
- Mechanical Laceration: High raid-wide damage.
- Mechanical Decapitation: Stand underneath boss.
- Mechanical Dissection: Stand on sides opposite lasers.
- Yo-Yo Form: Stand in between both versions of boss.
- Compound 2P
- Centrifugal Slice: High raid-wide damage.
- Prime Blade: Can be either point-blank AE attack, frontal cone attack, or room-wide damage with a safe spot underneath 2P.
- Forced Transpot: Circle with sparking link is where the boss will teleport. Adjust accordingly.
- Three Parts Disdain: 3 attacks with knockback. Raid must stay stacked up.
- Four Parts Resolve: Marks 4 players. 1st and 3rd the boss jumps onto, 2nd and 4th the boss does a line attack towards.
- Reproduce: Clones appear around the room that mimic attack boss does from the center of the room.
Normal Raids - Stormblood
Deltascape V1.0 (Normal)
- Move away from fire orbs, as they explode for damage and debuff.
- Breathwing: Knocks back players and fire orbs. Pre-position close to the boss.
- Twin Bolt: hits the MT and whoever is physically closest to them. OT should stand on top of MT before its casting concludes.
- Levinbolt: Move away from other players.
- The Classical Elements: multiple above abilities at once.
- Charybdid: Brings all players to low HP. Stand near healer to be AE healed up.
Deltascape V2.0 (Normal)
- Earthquake: Use Duty Action to levitate above damage.
- Evil Sphere: Tank buster.
- Aetherial Rift: Use Duty Action to rise out of the sinking death.
- Gravitational Explosion: Yellow arrow stack.
- Maniacal Probe: After Epicenter is cast, move away from any raised tentacle with a blue eye above it.
- Blue Spheres: Use Duty Action to levitate above damage.
- Yellow Spheres: Make sure you're on the ground to avoid damage.
- Demon Eye: Gaze attack.
- -1000GS: Stand on the side where no blue or yellow spheres are.
Deltascape V3.0 (Normal)
- Ribbit: Frontal cone, turns player into frog.
- Spellblade Holy: Yellow arrow stack on one player, AE damage on two other marked players.
- Place Dark Token: Adds spawn that have PBAE attacks.
- The Playing Field: Four tiles spawn in the middle of the room, each with a different class role icon. Stand on the icon with the same role as your character.
- Panel Swap: Stay standing on light blue tiles at all times to avoid The Queen's Waltz.
- Place Token: Spawns yellow dragon, OT should tank facing away from party.
- Mindjack: Forces players to run in specified directions.
- Aetherial Tear: Sand maze.
- Phase 3: Some of the floor tiles will be of frogs. Get hit by Ribbit to avoid damage from these attacks.
Deltascape V4.0 (Normal)
- Void: When Exdeath is drawing energy from the black void in the back of the arena, attacks are altered as listed below.
- Blizzard III: AE.
- Blizzard III + Void: Move around as the cast finishes.
- Fire III: Marks players for PBAE damage.
- Fire III + Void: Do not move or attack while debuff is present.
- Thunder III: Tank buster and a debuff. When two stacks of debuff are present, MT and OT swap roles.
- Thunder III + Void: Large AE + debuff. Move away.
- Vacuum Wave: Knocks players back
- Holy: Yellow arrow stack.
- The Decisive Battle: Run behind the creepy face to avoid frontal cone debuff.
- Flare: All marked players move away.
- Meteor: High unavoidable damage.
- Black Hole: Places black holes around arena that debuts.
Sigmascape V1.0 (Normal)
- Spooky Ghosts: Avoid these AEs.
- Head On: Move to the rear end of the platform.
- Spotlight: If marked with this, move the trailing light towards a ghost without touching the ghost.
- Diabolical Whistle: Ghost followed marked player. Bring it into a Spotlight.
- Diabolic Headlamp: Line up between boss and marked player.
- Doomstrike: Tank buster.
- Diabolical Wind: Move away from other players.
- Diabolical Light: Move to the back of the platform.
- Phase 2: Run into a ghost before dying.
Sigmascape V2.0 (Normal)
- Demonic Shear: Tank buster.
- Prey: Move away from the rest of the group.
- Possession on fire painting: Use duty action on the water sketch.
- Possession on earth painting: Use duty action on the air force sketch.
- Possession on water painting: One player uses their duty action on boulder sketch, then everyone hides behind the boulder.
- Possession on wind painting: One player uses duty action on typhon sketch, then pushes adds away.
- Phase 2: Uses possession on 2 paintings at once.
Sigmascape V3.0 (Normal)
- Watch the screens at the north end of the arena. They telegraph what abilities it will use next.
- Arm and Hammer: Tank buster.
- All of the following programs spawn an add that must be tanked by the OT.
- Ultros Program: Avoid AEs and tenacles.
- Dadaluma Program: Stand in a green circle.
- Air Force Program: Avoid AEs and missiles.
- Bibliotaph Program: Groups of 3 must stand in each circle.
Sigmascape V4.0 (Normal)
- If any of the following are marked with question marks, do the opposite of the normal effect.
- Hyperdrive: Main tank buster.
- Blizzard Blitz: Move into melee range.
- Flagrant Fire: All marked players move away from other players.
- Thrumming Thunder: Columns of AEs throughout arena.
- Ultima Upsurge: Raid-wide AE.
- Timely Teleport: Moves to other side of arena. Stand to side or behind to avoid damage.
- Aero Assault: AE knock back.
- Phase 2: Graven Image: Move toward orb to avoid being knocked off platform.
- Phase 3: Graven Image: Look away from the tower.
Alphascape 1.0 (Normal)
- Chaotic Dispersion: Tank buster.
- Tsunami: Stay in the middle third of the arena.
- Dynamic Fluid: Stack in the middle.
- Knock Down: Move to edge of arenas.
- Fiendish Orbs: Both tanks intercept orbs to take damage.
- Knock Back: Stand along edge of platform to avoid being knocked into damaged area. Two pairs of two players marked with stack up shared damage, must separate into two even groups.
- Blaze: Stay in middle circle of platform.
- Cyclone: Tornado in center will occasionally push back towards edge of arena. Stay near tornado.
Alphascape 2.0 (Normal)
- Circle spin -> circle spin: Point-blank AE.
- Circle spin -> loop: Donut AE, move on top of him.
- Two loops: Move to corner of arena.
- Earth Shakers: Move away from other players.
- Akh Morn: Stack up damage, multiple hits.
- Thunderstorm: Move away from other players.
- Blizzard Markers: Move away from center of arena.
- Cauterize: AE damage across arena.
- Immortal Keys: Kill these quickly.
- Frost Breath: Frontal cone.
- Tail End: Tank buster.
- Exaflares: Move across platform.
- Akh Rahl: Move away from damage.
Alphascape 3.0 (Normal)
- Mustard Bomb: Tank buster.
- Ballistic Impact: Leaves behind flame puddles.
- Larboard: Cone attack on left side of boss.
- Starboard: Cone attack on right side of boss.
- Peripheral Synthesis: Use Duty Action on adds.
- Program Loop: Stay in donut shape. Kill add.
- Delta Attack: Spam Duty Action key.
- Blaster: Off-tank intercepts and moves away from group.
Alphascape 4.0 (Normal)
- Solar Ray: Tank buster.
- Program Alpha: Stack up shared damage.
- Subject Simulation F: Move close to Omega F to survive pushback.
- Optimized Blade Dance: Tank buster, use multiple cooldowns.
- Subject Simulation M: Move away to avoid point-blank AE.
- Omegoo: Move both towards edge and apart from each other.
- Shield + Shower: Kill Omega-M and then Omega-F.
- Firewall: Debuff that prevents damage to one of the Omega forms.
- Keep Omega-F and Omega-M separated.
Normal Raids - Shadowbringers
Eden's Gate: Resurrection (Normal)
- Do not touch the yellow wall around the arena.
- Spear of Paradise: Tank buster, two hits.
- Vice and Virtue: Line attack on both tanks. Spread out.
- Pure Light: Move behind boss.
- Adds: Tanked by each tank. Can be stacked for AE damage.
Eden's Gate: Descent (Normal)
- Doomvoid Guillotine: AE that divides the middle of the arena.
- Nyx: Avoid adds.
- Doomvoid Slicer: Donut AE.
- Shadowblame: Tank buster on MT and OT.
- Dark Fire III: AE markers; move away from other players.
- Unholy Darkness: Stack on player with Yellow Arrow.
- Shadoweye: Face away from player targeted
- Spell In Waiting: Delays above attacks by a few seconds.
- Hand Of Erebos: Move to edge next to add.
- Punishing Ray: One player stands in each circle.
Eden's Gate: Inundation (Normal)
- Rip Current: Targets MT, line attack. Move away from group.
- Tidal Wave: Move towards wave to not be knocked off platform.
- Undersea Quake: Do not stand in front of either head.
- Tsunami: 4 different debuffs placed on players, each going off at different times.
- Surging Tsunami: Knocks all players away from target.
- Smothering Tsunami: Spread AEs apart.
Eden's Gate: Sepulture (Normal)
- Evil Earth: Delayed AE that spreds from starting square.
- Stonecrusher: Tank buster with debuff. Tank swap.
- Crumbling Down: Position non-glowing boulder between yourself and Titan before Seismic Wave casts.
- Geocrush: Knockback, stand near Titan..
- Massive Landslide: Stand in front of Titan, then immediately move to the side.
- Cobolt Bomb: Makes a single boulder grow in size, making its range larger.
- Fault Line: Stand on the two-segment wide section of arena.
Eden's Verse: Fulmination (Normal)
- Crippling Blow: Tank buster.
- Stratospear Summons: Move to side with smaller spear.
- Surge Protection Orbs: Keep 1 stack up at all time. No more than 3 stacks.
- Stormcloud Summons: Targeted players move to opposite ends of arena.
- Divine Judgement Volts: Massive AE, removes one stack of Surge Protection.
- Tribunal Summons: Knocks back from center column or side rows.
Eden's Verse: Furor (Normal)
- Ferostorm: Cone attack in direction of blades.
- Air Bump: Two players stand in each circle; then move away.
- Storm of Fury: Conal attack to towards tethered players.
- Vacuum Slice: Divides arena in half; do not cross.
- Occluded Front: Circles cast short-range AE.
- Hands of Hell: Separate to only one per player.
- Instant Incineration: Tank buster.
- Hot Foot: Move close to Ifrit.
- Garuda + Ifrit: Split tank.
- When Garuda and Ifrit combine, all of the above abilities repeat, with multiple going off at the same time.
- Conflag Strike: At the end of cast, 270 degree conal attack.
Eden's Verse: Iconoclasm (Normal)
- Unshadowed Stake: Tethered line attack tank buster.
- Words of Motion: Birds fly down columsn of arena in the order they spawn.
- Words of Motion + Portals: Same as above; portal entrance teleport to same-colored portal exit.
- Away With Thee: Teleport to location tethered to them after countdown.
- Silver Sledge: Stack up, but in two separate groups.
- Unjoined Aspect: Get hit by birds of opposite color as debuff.
- Adds: Stack adds to kill.
- Unjoined Aspect + Portals: Same as above two. Simple way is to stand with opposite color portal in the row on your side.
Eden's Verse: Refulgence (Normal)
- Redress: Look away from Shiva. Follows up with Axe Kick or Scythe kick. Move away or close, respectively.
- Thin Ice: Slides halfway across arena.
- Biting Frost: 270º frontal cone attack.
- Driving Frost: 90º rear cone attack.
- Double Slap: Tank buster.
- Chasing Ice: Follows players for 3 ticks. Keep moving.
- Heavenly Strike: AE knockback.
- Mirror, Mirror: Reflects Shiva's last attack.
- Shattered World: Kill adds, intercept tethered attacks.
- Twin Stillness: Biting Frost and Driving Frost attacks from earlier in a random order.